Software Engineer/Game Designer
I am an Full-Stack Software Developer and Game Developer currently going to Brooklyn College for a Bachelors Degree in Computer Science. Currently in my senior year.
Skills
Experience
Education
Awards
Using the Unity Game Engine, I can create 3D and 2D games such as Platformers, FPS/Shooting Games, and Adventure Style games with RPG elements
learn moreUsing JavaScript, HTML, and CSS I can build websites and deploy while making revisions in real-time
learn moreUsing C++, JavaScript, or Python I can build different applications and ensure that the application/software is running in the best condition.
learn moreUsing Kotlin and Swift I can create mobile applications for Android and iOS devices and deploy them to the Google Play Store and Apple App Store.
learn moreEnsure PCs, Desktops, iPads, Printers, and Laptops are in their best condition. Troubleshoot and recognize problems with Printers, iPads, PC's, Laptops, and Desktops and can fix the issue. Fixed Laptops (Macs, Chromebooks, and Windows) replacing the parts with new or old parts that are both compatible and in good condition.
learn moreUsing Premiere Pro and Davinci Resolve I edited long form and short form content for Youtube, Instagram and TikTok
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This Pong game was built in the Unity Engine using C# for game logic, physics for ball movement, and collision detection. Includes sound effects, background music, and supports single-player against AI or multiplayer on the same device. Overcame challenges in implementing smooth AI opponent behavior.
Developed a C++ console application for managing patient records with CRUD operations, status tracking, and billing generation. Utilized file I/O for data persistence and implemented an ID-based system for efficient record management. Addressed challenges in data validation and error handling for robust functionality.
Using the Unity Engine, Me and My Team was able to create a simple 2D game that uses AI control and Pathfinding to simulate a regular 2d platformer. With background music, sound effects and can be played on the browser, any windows device and macbook over 10.15. Utilized Unity's NavMesh for AI pathfinding and implemented procedural level generation.
Using HTML, CSS, Javascript and MongoDB, Me and My Team was able to create a website that helps support children between the ages of 4-6 practice social–emotional skills through games that progressively get more difficult. This can only be used locally. (I am currently working on a app and cloud version of this). Overcame challenges in designing adaptive difficulty algorithms and integrating MongoDB for personalized learning paths.
Using Kotlin Programming Language, I was able to create a mobile application that simulates the textbox from the game Deltarune. With character images, sound effects, and videos. This application is available to download on the Github repository. Utilized Android's MediaPlayer and ViewPager for multimedia handling. Tackled challenges in synchronizing animations with audio cues and optimizing performance for smooth user experience.